UX Research

/

Accessible Design

/

Design Strategy

/

UX Research / Accessible Design / Design Strategy /


DysCover

(Project work in progress)

An application for teenagers with learning disabilities.

2nd Place in Wongdoody Designathon Design Competition 2023

Our strong research backing led us to our prize! Scroll down to see what we did differently!

Wongdoody Designathon

Project Timeline: Wongdoody India

My Role: UX Researcher, Design Strategist, UI Designer

Typology: Competition work

Deliverables: Pitch Video

Domains: User Experience (UX) Research, Accessibility, UI/UX Design

As a part of the official design competition held by Wongdoody India, we were tasked to choose any of the UN’s 17 Sustainable Development Goals, narrow down a problem space, and design for it.

Our team decided to work on Goal 4: Quality Education- Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all.

Problem Space: To create a platform that can aid teenagers with learning disabilities like dyslexia, dysgraphia, etc. in learning, and help them be at par with their peers at school. This platform functions as a comprehensive pool of resources that can help students succeed in academic learning.

Introduction

How we narrowed down the topic:

UN Sustainable Development Goals

>

Goal 4: Quality Education

>

Focus on Indian Context

>

What are learning disabilities?

Learning disabilities are disorders that affect the ability to:

  • Understand or use spoken or written language

  • Do mathematical calculations

  • Coordinate movements

  • Direct attention

Learning disabilities occur in very young children, yet they are usually not noticed until the child reaches school age. Learning disabilities can be lifelong conditions. In some people, several overlapping learning disabilities may occur. Other people may have a single, isolated learning problem that has little impact on their lives.

The most common treatment for learning disabilities is special education.

Problem Statement and Demographics

To design a comprehensive solution for students with learning disabilities that helps students learn better and promotes inclusive education in India.

CHOSEN AGE GROUP:

Age 14-18 years (Grades 9 to 12)

TARGETED DISABILITIES:

Dyslexia, Dysgraphia, ADHD

Research

LANGUAGES OFFERED:

English, and Vernacular Languages for Central and State Board curriculum.

Our secondary research involved a deep understanding about people with learning disabilities. We found some solid insights that translated into potential opportunities.

Primary Research Methodology

Before validating our scope through primary research, we devised “How might we?” ‘s that allow us to reframe our insights into opportunity areas and innovate on problems found during secondary research.

What made us stand out?

Strong and solid primary research.

Our primary research is strongly based on one-on-one interviews with people who have or have had learning disabilities or work with students with learning disabilities. We wanted to make our design as genuinely relatable as possible.

Pitch Video

This is the pitch video that was submitted as our final proposal.

Focus on Inclusive Education

Previous
Previous

Optimizing Robotic Automation and Manufacturing System Layouts using Digital Twins

Next
Next

Select Artworks and Illustrations